Today I had the good fortune to sit in on a telephone press conference with Executive Producer Scott Hartsman and the fine folks at Trion about the future of their flagship title: Rift. There’s a producer’s letter from Scott that's going to be posted on the official forums, which addresses this summer’s major plans for Rift. Already well on its way towards being one of the most prolific MMORPGs in terms of post-launch content, the team doesn’t have any thoughts of slowing down.
They’re really interesting. The idea behind them is simple. Rift is at its best when people get to take part in the over-world events, but they’re dependent on being on at the right time and in the right place. So how do we let people create critical mass on their own and do it with less people? With these instant adventure events, you can come online, tell the game you want to do something, and you’ll be put together in rapidly escalating encounters, invasions, and other dynamic content. Basically it’s going to be massive fun on demand.
Will the Instant Adventures and Chronicle Instances be more story driven or action driven?
The underlying idea is story-driven, letting smaller groups get access to more story that’s usually reserved for our large raid group content.