- Joined
- July 31, 2007
- Messages
- 6,412
If there's one thing I can't bring myself to say about ANY PB game, it's that it's generic.
Arcania was generic.
Both Risens have an AMAZING sense of place and the atmosphere is palpable.
They're not quite as realised as the Gothic games - but you have to appreciate how long they've been building essentially the same game. There's only so much you can do with settings that are so similar.
Even so, I'd take a Risen over a Witcher game in terms of world building and exploration any day of the week and twice on sundays.
Ok, maybe I've worded it wrongly. Not as generic as I made it out to be, but mainly inconsistent between the games of the series. And it just feels like they don't have a direction theme-wise.
And I just stumbled onto the press release for Risen 3:
"The world of Risen 3 is abandoned by all gods and suffers from the Titan Wars when a new threat rises from the soil. A young warrior is attacked from the shadows and deprived of his soul. He sets off to reclaim what is lost amidst the darkness that is spreading throughout the world.
The banned Mages could be powerful allies on his quest. To get their help, he needs to find the Mage sanctuary on Taranis, also known as the Island of Thunder. Protected by the Guardians, the Mages search the mines of Taranis for crystals loaded with magic energy. Will the player join the Guardians to get in contact with the Mages? Or will he choose one of the other guilds in Risen 3 to reach his goals?"
Does that not seem generic fantasy?
Now that you mentioned The Witcher, that's one game I find does way better in world setting, intricate world politics between feuding empires, etc
Don't get me wrong, I absolutely loved the Gothics. Gothic 1 is up there among the 3 favorite rpgs. But with Risen it just seems to me like they're trying to recapture that old flavor, but just seems to be to fall short.
- Joined
- Jul 31, 2007
- Messages
- 6,412