Indeed. Would I change your mind? A 'discussion' on these forums is a fool's errand the vast majority of the time. And I'm content in not caring how you perceive things.
No, heaven forbid a discussion, that would be a lot less meaningful than just angrily typing an faux-authoritative dismissals.
We've had this discussion before anyway, though I'd be at a loss to link the exact place. Let's do the quick bullet points:
Any RPG, by necessity, needs to be of decent length. It has to have some kind of minimum length to feel like a Full RPG - because of the need to feel epic but mostly because it needs room to let the player feel like they've spent a good amount of time developing a character.
Hence short RPGs are often criticised for being too short. "It was over before it really got going". The usually accepted minimum is about 30 hours, but there's no hard and fast rules.
There's no such thing as an RPG that's too long, but it's logical to expect that many people will get life distractions prior to completing an RPG that is really pushing that upper limit for some. This is usually around the 130 hour mark.
What cRPGnut is talking about is how much time he can spend in a game dicking about, artificially extending the game-time beyond what the developers or the majority of gamers would even consider.
Effectively, this is the 'sandbox' design of gaming. Which is all well and good, but has little to do with RPG design and is more of a general game design that can be used in any genre. You yourself asked why cRPGnut doesn't play Minecraft for example, the epitome of the sandbox game design principle, complete with survival mechanics too-boot.
Oh, he didn't like the graphics...
So his no.1 issue with regards to his reasoning for enjoying a game isn't length of game, it's how the game meets all of his other plastic criteria... and then and only then... how much time he's spent in a game.
To which any one of us could spend as much time as we like in any game we decide to like and play, we could milk a gold-exploit for 10 hours or grind out a unique weapon for 10 hours, cRPGnut like to harvest consumables and rearrange his inventory for 10 hours, but none of this is a 'crucial factor' in assessing how much of an RPG a game is nor whether that specific grind is of any relative quality above another game's grind.
The resultant effect of this attitude to any game is that it effectively states that "I like games that allow me the room not to play the game", and this has no specific relevance to RPGs. You'll also note that "not playing the game" is a coincidentally accurate assessment of cRPGnut's posting habits
A bit like saying "I disagree with XYZ but am going to refuse to discuss why" is effectively "not playing the game".