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DArtagnan
Guest
I knew you would say that!
You're psychic Pib
Btw, I think the Ashlands was one of the most dreary and boring areas, I've ever had the misfortune of "exploring"
I knew you would say that!
I certainly beg to differ on architecture, music, lore and spell system.bland - in pretty much every way.
I certainly beg to differ on architecture, music, lore and spell system.
And there indeed is quite a lot of unique content that should make exploration interesting, especially if you like game´s atmosphere.
Otherwise, yep, bland, but nowadays a lot of issues can be helped with the right mods.
Spell system? I HATE the TES spell system with a passion.
You're psychic Pib
Btw, I think the Ashlands was one of the most dreary and boring areas, I've ever had the misfortune of "exploring"
Hate it all you want, I´m just saying it wasn´t bland .
Dreary? By all means. In fact, that's why I liked them (And in WOW my favourite areas are "Duskwood" and "Desolace"), especially when I turned on permanent rain.
I guess this is another example of why one of the best known Norwegian paintings is "The Scream" (check my avatar), while Hip hip hooray is one of the most famous danish ones.
EDIT: Come to think of it: Dreariness - that's one of the reasons why I like Fallout 3 as much as I do. And now, some music
It was the very definition of bland, if you ask me
Spells need to be predefined, and they need to be DISTINCTIVE, have a UNIQUE purpose, and look COOL AS HELL!
Haha, yeah the predefined spells certainly weren´t niftiest of the nifty, but there was quite a lot of use for magic outside of combat and there was a possibility to be creative with custom spells.
Wait. Explore and Morrowind in the same sentence? Everything seemed generic to me, except for the cities. Gothic, all three of them, were really exciting to explore.
Wait. Explore and Morrowind in the same sentence? Everything seemed generic to me, except for the cities. Gothic, all three of them, were really exciting to explore.
I think it's one of the least generic RPG's. It's one of few games where it feels like you've really travelled somewhere and is visiting a new culture when you get to a new region.
Oblivion was the opposite felt very generic, was rather boring to explore since everything was mainly a forrest with towns thrown in + the Oblivion gates (which was very dull).
Appreciating unstructured wandering or unstructured whatever is one of the keys to liking Morrowind. Which also explains the huge modding base.
But it does get very repetitive after you've explored everything… Atmosphere and lore kept it interesting.
If I replayed I'd add some of the new huge landmass mods.