Kalia
Watchdog
Worthplaying has posted an interview with Ascaron's Creative Director Hans Arno Wegner. It's an entertaining read focusing on multiplayer support among other things:
More information.
WP :It seems like these days, everyone wants to leap headfirst into the MMo market. Sacred seems tailor-made for the persistent world treatment, what kept Ascaron from plunging into this increasingly overcrowded sub-genre?
HAW: We want players to enjoy a great single-player game. Without a persistent MMO World, players have the freedom to play Sacred 2 absolutely the way he wants – for the ladder run, the search of the best items, the story, etc.
More information.