Sneaky_seal
Sentinel
I wanted to ask your opinion on the following subject:
Working on Ash of Gods we're all for hardcore battles that are truly challenging and will make the player suffer and lose team members (with permanent deaths you also lose them for the rest of the story). We're toying with the idea of having 1 button in the starting menu: "Start" which later on turns into "Continue" so you get no difficulty settings or a save/load function
However, we've been approached by some people fond of our art/lore with a question "Will I be able to play your game in a story mode with no or a simplified combat?"
Now we're not sure what to do about it yet, so I wanted to hear your opinion:
- Should a cRPG have a "story mode" for those not interested in the combat?
- What's a good way to do it? Can you maybe point some games that you think did it right?
- Please, if this was already discussed elsewhere - point me to a thread.
Working on Ash of Gods we're all for hardcore battles that are truly challenging and will make the player suffer and lose team members (with permanent deaths you also lose them for the rest of the story). We're toying with the idea of having 1 button in the starting menu: "Start" which later on turns into "Continue" so you get no difficulty settings or a save/load function
However, we've been approached by some people fond of our art/lore with a question "Will I be able to play your game in a story mode with no or a simplified combat?"
Now we're not sure what to do about it yet, so I wanted to hear your opinion:
- Should a cRPG have a "story mode" for those not interested in the combat?
- What's a good way to do it? Can you maybe point some games that you think did it right?
- Please, if this was already discussed elsewhere - point me to a thread.