I will go out and say this:
there's an easy way to make the next Elder Scrolls a better game: make it less of an RPG than it already is. (....) And wait for Elder Scrolls 10 or something for a decent game free of the RPG bounds that never really existed because Bethesda SUCKS at RPGs big time and always has.
I am very sorry to say this, but clearly you don't have a clue about an RPG is supposed to be. I have a hint for you, though it started it all, D&D is not actually an RPG, it is a tabletop strategy game with stats. The problem is most computer RPGs are inspired, directly or indirectly by D&D, which makes them easier to adapt from the pen & paper type to the computer-playable type. Fortunately, Bethesda (and some other companies as well, but usually Bethesda, or someone being distributed by Bethesda) has been bringing to the PC the pen & paper feel to computer RPG. There is a problem, though: not everybody really likes RPGs, and some gamers think they like them, because have a wrong idea about what they are supposed to be. Oblivion, Skyrim, Fallout 3 and Fallout New Vegas are the best RPGs on the market, and I could even say that they have been the only ones for the past 5/6 years. Mass Effect and Dragon Age were very close-by, but are too structured and are not open worldish enough to be true RPGs. This is my opinion, of course, but I've been playing RPGs in both forms for the last 25 years, so... I think I have a clue about what I'm talking about.