I'm not talking a about upgrades specifically, just interesting things in general. In other words, stuff that's not obviously randomized or procedurally generated.
I know, but the upgrade part is what makes Skyrim more interesting when it comes to exploration and loot. Well, I also happen to think the enchants and the variety of weapons and armor is much more satisfying than Witcher 3.
Well, unless you don't actually enjoy getting upgrades. In that case, I can see why you wouldn't agree with me.
I don't buy that Skyrim is so huge that the devs couldn't have included more interesting hand-placed loot. Or at least that's the excuse that I keep seeing get thrown around. With the manpower and resources Bethesda had at their disposal, the loot distribution was lazy at best.
I don't know that people mean it as an excuse.
I see it as a natural consequence of giving players complete freedom in a huge open world.
Witcher 3 tried something similar, they just failed miserably when it comes to proper upgrades.
To hand-place interesting and cool loot would mean breaking the experience for players who found something too powerful too soon. It would mean there'd be no reason to keep looking for a cool weapon, because one of the first dungeons had an overpowered one.
PB games can get away with it because they don't allow you to roam free without consequence - and the good loot requires a powerful character. So, it's an entirely different design approach. Their games are also much smaller for the most part.
I do agree it could be handled better, but I think it's much harder to do in such a huge game than you seem to think. They should focus on it more, true, but I think calling it lazy is a bit of a stretch. Witcher 3 loot system, though, that's not necessarily lazy - it's just incompetent.
That said, I've never seen an ideal take on it. BG is one of the best, but that's not a game with complete freedom - as your level directly controls where you can go and what you can expect to find.
Skyrim is almost completely free-roaming and I'd love to hear how people would make it ideal in terms of loot if it was to keep the freedom aspect.
That's interesting, because I'd actually say enemies in TW3 were pretty sparse most of the time, especially compared to other open-world RPGs. Groups of monsters were almost always a significant distance from each other, and you could often explore for some time without fighting anything.
I guess we had a different experience here, and that's fine. I found enemies everywhere - and I never felt like I could roam around and explore in peace if that's what I wanted to do. I think my primary issue with that part is that I found encounters annoying because I knew there'd be no XP reward and no interesting loot. I also knew they'd be back 2 minutes later if I happened to cross the same path.
I found that quite painful toward the end, and anything but realistic.
I also liked how a lot of the monsters in TW3 had nests or lairs of some kind. It makes a lot more sense than the aimlessly wandering monsters in most games, and I wish Bethesda would do that as well.
In my experience, the vast majority had spawn points that would never go away. I also don't think wandering monsters is a bad thing, as I find it much less realistic to have drakes and harpies staying put within such a small area. It would make a lot more sense if they went hunting for food or whatever.
For instance, in reality, wolves roam within huge areas that can cover miles - they don't stick to a small circle hoping for the food to arrive.
The whole W3 system felt more like an MMO setup than a natural one.
I guess we have different views of realism here, and that's cool
POI placement doesn't have to be completely realistic. I just tend to roll my eyes a bit when I emerge from a dungeon in a game and walk over a hill to discover another dungeon a minute later.
I've played too many TES games to really mind that. I do see your point, I just think it's minor.
And I never said that Skyrim wasn't fun. I'm a big fan of Bethesda even if I find their titles lacking out of the box. I'd definitely take TW3 over any of their games if I couldn't mod them.
I'm specifically talking about vanilla, though. Maybe I haven't been paying attention, but you've always seemed extremely negative when it comes to Skyrim and Fallout 3 unmodded.
Anyway, we just disagree about what makes these games fun I guess.
Not a problem, and thanks for the discussion