TheWharfMaster
Strider
Really, lets ask ourselves, again, because I know you've all asked the same question. At least anyone with a care for what game they're wrapped up in has.
Lets start with the enemy encounters…why is it, that every time a round a corner in a Bthsda game, I can expect what ill see? Let me put it this way, no matter the fiercest, most terrifying beast Bthsda could whip up, all he would be doing is standing in a hallway or a room, facing some direction, waiting to be activated by your presence. Then when the battle begins ooh boy…wait, hes charging me! Oh no hes got a war hammer! Oh my god hes airily gliding around me now and swinging like a madman! Hes pummeling me with this war hammer and all im getting is a health bar going down and the sound of a man grunting.
See my problem here? While playing these games, there ceases to be one in-your-face encounter, nothing even remotely terrifying or dark, in fact a good portion of the games are laughable.
But hey, maybe thats not what Bethesda's going for, maybe they want a family-friendly, arcade-like health bar stamina bar noise, fine, the numbers sure show good things. But you know what, I feel like if players got one taste of a real game, a game made for them, made to immerse yourself in for hours, they wouldnt believe what they settled for from Bethesda. I mean come on, the technology is getting ridiculous! We can render such beautiful images today, and yet we're still stuck playing adventure games fighting characters that walk like they have sticks up their arses. I want dynamic encounters, random events based on my choices, I mean havent these people seen Lord of the Rings? Okay, imagine walking through a forest (another thing you dont see enough of in games, god damn FOREST) and coming upon a giant, sitting on a stump, chewing a branch. Now first of all, you have a realistic, believable encounter, not a wicked cool giant just standing, looking into the woods, you find this creature in its element, its natural environment. Now what if it took a few whiffs of the air, smelled your man flesh, and took notice. What if it got to its feet, and pounced on you, pinning you down and snarling in your face. Now thats an enemy encounter. And none of this 'Im just going to swing at your face and legs until you die' crap. Allow players to mount their larger foes. Allow options for climbing and free arm use, and match those controls with the command controls for getting out of situations and climbing large foes (slight example: Right trigger swings right weapon, well Right trigger should govern the right arm to an extent during interactive scenarios)
I realize I went off a bit on the enemy encounters and not so much the other areas of concern, but honestly my biggest problem with these Bethesda games are the stiff animations and characters. It looks stiff, but it also plays stiff. Too stiff if you ask me, wheres the option to approach a situation a million different ways, where the dynamic world that changes with you, wheres the option to live a different live without having to fight, and make a living and technically 'Beat the Game' through your own means, not just by the way the game makers allow. I just cant tell you people enough, I will be your savior; to put in the years and years of time, education and work to bring you the mightiest and only RPG. None will be left standing once my creation busts down the door. Thanks for reading, stay posted.
Lets start with the enemy encounters…why is it, that every time a round a corner in a Bthsda game, I can expect what ill see? Let me put it this way, no matter the fiercest, most terrifying beast Bthsda could whip up, all he would be doing is standing in a hallway or a room, facing some direction, waiting to be activated by your presence. Then when the battle begins ooh boy…wait, hes charging me! Oh no hes got a war hammer! Oh my god hes airily gliding around me now and swinging like a madman! Hes pummeling me with this war hammer and all im getting is a health bar going down and the sound of a man grunting.
See my problem here? While playing these games, there ceases to be one in-your-face encounter, nothing even remotely terrifying or dark, in fact a good portion of the games are laughable.
But hey, maybe thats not what Bethesda's going for, maybe they want a family-friendly, arcade-like health bar stamina bar noise, fine, the numbers sure show good things. But you know what, I feel like if players got one taste of a real game, a game made for them, made to immerse yourself in for hours, they wouldnt believe what they settled for from Bethesda. I mean come on, the technology is getting ridiculous! We can render such beautiful images today, and yet we're still stuck playing adventure games fighting characters that walk like they have sticks up their arses. I want dynamic encounters, random events based on my choices, I mean havent these people seen Lord of the Rings? Okay, imagine walking through a forest (another thing you dont see enough of in games, god damn FOREST) and coming upon a giant, sitting on a stump, chewing a branch. Now first of all, you have a realistic, believable encounter, not a wicked cool giant just standing, looking into the woods, you find this creature in its element, its natural environment. Now what if it took a few whiffs of the air, smelled your man flesh, and took notice. What if it got to its feet, and pounced on you, pinning you down and snarling in your face. Now thats an enemy encounter. And none of this 'Im just going to swing at your face and legs until you die' crap. Allow players to mount their larger foes. Allow options for climbing and free arm use, and match those controls with the command controls for getting out of situations and climbing large foes (slight example: Right trigger swings right weapon, well Right trigger should govern the right arm to an extent during interactive scenarios)
I realize I went off a bit on the enemy encounters and not so much the other areas of concern, but honestly my biggest problem with these Bethesda games are the stiff animations and characters. It looks stiff, but it also plays stiff. Too stiff if you ask me, wheres the option to approach a situation a million different ways, where the dynamic world that changes with you, wheres the option to live a different live without having to fight, and make a living and technically 'Beat the Game' through your own means, not just by the way the game makers allow. I just cant tell you people enough, I will be your savior; to put in the years and years of time, education and work to bring you the mightiest and only RPG. None will be left standing once my creation busts down the door. Thanks for reading, stay posted.