From what I understand, you must open-source that part of your product which is based on the things licensed under the OGL. There have been discussions about the problems this can present for software implementations of the rules. People have talked about solutions such as farming the "rules engine" of a game out to a separate open-source plugin, which the closed source game then interacts with. The suggestion is that such contortions may be legally necessary.
I just wonder if the team has looked into this, and are sure their position is safe.
I'm not sure that the term "open source" was ever used by WoTC in their OGL related documents. They do say that the rules must be presented in a "human readable" format. I suppose one can dispute what exactly that would entail for a computer game, but I think it could possibly be something as simple as including readme files that detail the rules.
Yes, open-source isn't quite the right term - what I'm getting at is that it's a copyleft license - whatever you use from the OGL, someone else must be able to take and use from you. It's a long time since I looked into it, but I seem remember some legal folks saying this could be a wasp nest. I'm not sure that providing an accompanying text version of the rules would be sufficient, and that's why folks were discussing possible software workarounds.
Anyone else played the demo yet?
despite some ppl inevitably nitpicking & critiquing a pre-alpha demo as if it were the final product. Speaking of, I need to check that out.
Anyone else played the demo yet?
I was told at gamescom that you get to create the party yourself in the final game, but not in this demo. Although they did not elaborate on what creating a party means exactly. You will not find any new party members during the game, so the ones you start with are the ones that are there for the duration.One thing that I am not sure that they will change is the party creation (see this link). And that is what concerns me the most, you can't have a proper D&D game if you can't customize your character. And that is what is preventing me to back this project right now. I also don't like the cartoonish way that the characters were designed and I get this feeling that this game won't be so good storywise.
I was told at gamescom that you get to create the party yourself in the final game, but not in this demo. Although they did not elaborate on what creating a party means exactly. You will not find any new party members during the game, so the ones you start with are the ones that are there for the duration.
Also the demo is not a part of the game. The adventure is created just for the demo, so it doesn’t need to be representative of how much of a story they will have in the final game.
I was told at gamescom that you get to create the party yourself in the final game, but not in this demo. Although they did not elaborate on what creating a party means exactly. You will not find any new party members during the game, so the ones you start with are the ones that are there for the duration.
Also the demo is not a part of the game. The adventure is created just for the demo, so it doesn’t need to be representative of how much of a story they will have in the final game.