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DArtagnan
Guest
Eh, dude, seems you`re hearing whatcha want to hear here… Answer to your question is "of course". I thought thats obvious, one- because I also "moved on", two - I did not imply such thing at all in my post. At least, I didn`t intend to.
I also do not need to justify anything, thank you I was just puzzled myself, because I thought I might find few more fans of going back in time, and if anywhere I think The Watch is the place to find such individuals, no?
It was more based on our previous discussion. You seem to believe that it's a matter of choice, rather than a matter of how we each respond differently to games and their technical/design states.
But I can read from your last post that you're aware of the difficulty of getting into old games. It's just a funny way you have of wording things, perhaps.
Like saying Bard's Tale doesn't have "worse graphics" just "different."
I know that can be argued, but I think it's a bit far fetched.
But, I admit it can be difficult - probably more so if you don`t have the "nostalgia" factor helping. In fact for many years I collected these old games but didn`t really play them…was scared it`ll be a chore.
I find that it goes up and down. There are times when I'm suddenly inspired to play an old game - and it turns out to be just the ticket for where I am at that stage. Then again, most of the time - I spend hours finding it, installing it, setting it up in DosBox or whatever - and I end up not playing it much at all. As I said, there has to be something really worthwhile about the experience - and I spent so many years in my youth playing these games - that I most often feel I've seen all there is to see.
That`s true - but also irrelevant/obvious. We`re talking one of the foundations, ok? Also, as you know, the crimes you listed are easily applicable to many modern titles.
I wouldn't call them crimes. Modern games have modern designs, and even the worst examples tend to take at least SOME interesting elements from strong designs that have been proven in the past.
You mention Dragon Age - and I think the story/presentation and some of the gameplay is quite sufficient to entertain me. That I don't have to automap and fiddle with trivial tasks is a good thing, because I don't think Dragon Age is strong enough to do without them. Incidentally, the amount of boring filler combat was a big weakness in DA - so we agree to an extent.
But, something new on the level of Gothic or similar - I'd be able to deal with no automapping, because the exploration is very rewarding.
Though I`m not saying I can take too much of Bard`s Tale in one sitting myself…too hardcore, this
Indeed.
But mapping was an integral part of the game itself - they intended on you doing this. So, once you agreed to this terms, it could be fun and rewarding - it was a part of a puzzle. Yeah, sometimes I hated it too - but thats normal, i just played some lightweight game for a change then.
It's about conditioning. Too many years have passed without having to do that, and to be quite honest - I don't think many games (modern or old) could really carry such a workload without becoming tiresome.
It's easier to forgive for an old game, because you know why they had to do it - and because many old games actually reward careful exploration. They just have to be more interesting than Bard's Tale.