Wow, no offense to those who voted for Morrowind, but you're making me feel old. Daggerfall had its weaknesses with randomization, but had a feeling of breadth that Morrowind lacked horribly. Vivec (sp?) was supposed to be a major city and there were MAYBE 30 people living there. Not very impressive. I'd take the cardboard people giving me rather accurate directions in Daggerfall any day over the spartan world of Morrowind. Oh, and wall climbing, levitation, flying, smashing chests instead of picking them open (for the non-thief types) made Daggerfall a more interesting game. Hell, even Passwall in Arena made it more interesting than Daggerfall.
I opened this with a statement about my age. I think being part of the evolution of role-playing games in those years is what colors my perception. Daggerfall kicked ass when it came out. It was goofy in its own way (2-D people, crazy-big random dungeons, etc.), but it shocked me with how revolutionary it was. Folks who were 16-20 years-old when Morrowind came out might just think I'm a crazy old codger. That was there revolutionary game, even though it was a seriously stripped-down Daggerfall. You just can't reproduce those first impressions when a game is newly released. Nonetheless, I wish Bethesda had built on the freedom afforded by Daggerfall and used the current technology to make a bigger, more believable world -- rather than paring it down, like they did with Morrowind.
I opened this with a statement about my age. I think being part of the evolution of role-playing games in those years is what colors my perception. Daggerfall kicked ass when it came out. It was goofy in its own way (2-D people, crazy-big random dungeons, etc.), but it shocked me with how revolutionary it was. Folks who were 16-20 years-old when Morrowind came out might just think I'm a crazy old codger. That was there revolutionary game, even though it was a seriously stripped-down Daggerfall. You just can't reproduce those first impressions when a game is newly released. Nonetheless, I wish Bethesda had built on the freedom afforded by Daggerfall and used the current technology to make a bigger, more believable world -- rather than paring it down, like they did with Morrowind.
- Joined
- Jun 4, 2011
- Messages
- 2