Jonathan Allford (the Guardian) noticed that many gamers don't finish their games anymore - some snippets:
More information.Just 6.4% of players who have bought role-playing adventure Pillars of Eternity have actually completed it, according to the PC gaming service, Steam. This critically acclaimed throwback to genre classics like Baldur’s Gate and Icewind Dale returns us to a period in which playing games was a much more demanding experience. I finished Pillars of Eternity a few weeks ago and the experience has left me crushed.
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Games spell things out for us now. Even in a title as detailed and character driven as Dragon Age: Inquisition I’ll see a villain doing villainous things as they spout villainous words because they’re a villain and that’s what villains do. I don’t have to use my imagination to see the subtext behind their actions, to gauge why what they’re doing matters to them.
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If you want enjoyment out of the genre classics, you have to commit to the world that the game presents to you; it’s a leap of faith. And given the difficulty of grasping Advanced Dungeons & Dragons mechanics in a game like Baldur’s Gate, for example, you’re not always guaranteed to land in a wagon of hay.
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Maybe knowing and seeing everything are less important these days; maybe we are different now. But I don’t regret chasing Pillars of Eternity to its end – even if it did take forever.