I'm not sure whether to laugh or feel sorry for you.
I'm not sure whether to laugh or feel sorry for you.
Loot. Overdone. In TW1, getting a better sword, or a better armor, or a significant upgrade to your sword, felt like a real achievement because there were only, like, three or four throughout the entire game, and you really had to work for them. I've gone through about a half-dozen armors and a dozen swords already, and I'm just out of the first part. The economics of the game seem nerfed; this dressing-up-a-paper-doll thing that works great for D&D feels out of place here. I got a huge kick out of crafting my first Witcher sword. It felt special. I'd have liked to keep that thing, grow with it, until maybe something like Aerondil happens. Crafting a new, improved version a half an hour later felt majorly anticlimactic.
I finished the game yesterday.
+ presententation, visuals, animations - top
+ choices & consequences
+ memorable unique characters (all shades of grey)
+ many plots and subplots; some factions with different interests
+ nice alchemy & crafting system
+ unique items
+ cool story / believable world
+ game for adults
+ challenging combat, at least in the beginning
+ good character building system
- too much (!) items, recipees for such a short game
- the overall combat difficulty can be balanced better
- boss fights are okay -> but more "in between" saving should be possible
- playing a Witcher focused on alchemy is hard, because I need to meditate to use a potion
- item interface can be optimized
No impressions from me yet as i have not played the game. Question: Will it come to ps3? My computer pass the minimum requirements so i am worried that i will not fully enjoy the game. Any opinions?
Thanks in advance
-SNIP-
DA2 is still the best new game I played this year.
Please explain how/why DA2 is better than the Witcher 2. Don't get me wrong, TW2 is far from perfect(IMO), but to say that DA2 is arguably better…
No need to wait, go ahead and play it.
Its a really great game, with many great moments.
…
Its a very intelligent game which deserves high praise.
Hey, what does it matter if the game is an (Action)RPG or not. All the RPG purists missed out on a very enjoyable experience with Rise Of The Argonauts, just because it called itself an action RPG but was more an action adventure with RPG elements. The whole "RPG or not" issue has been discussed to death already, and I thought the end conclusion was that with all the innovation and hybridization of today, one can't put a game into a predetermined exact little pigeonhole anymore.
Enjoy the game for what what it is..- would a rose by any other name …
Whatever you want to call it, the game does have some definite RPG elements. …but if you chose to call it an arcade game, that wouldn't change my enjoyment of the actual game.
Personally, I'd say it falls as much into the ActionRPG genre as, say, the Gothic games do, who also have a set main character.
It would've been sooo easy to do this bit differently; just randomize both the found loot and the crafting diagrams so you'll only run into three or four really cool things in the game. With too many really cool things, they don't feel cool at all anymore. And why even bother putting currency in the game if there's so much of it that you're carrying more gold than the Central Bank of Portugal?