Thrasher
Wheeee!
They now say that they WILL support the other resolutions. Not the use of the word "will".
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"Anyway it can happen that there will be black borders in 1.0 version. Just because we have still some issues to work on - related to gameplay - and it's just more important than everyting else. But for sure we will not forget about native support for other resolutions. It's just a matter of time. It's shame that we just can't clone ourselves "
Wow. I can't believe all of you all I ever here on this site is graphics don't matter give me another bg 1 or 2 and i'd play it today. We just want hard core rpg's. Now one minor ( and I feel it's minor, especially if you don't care about graphics as I hear all the time.) graphic hiccup. And people are canceling there pre-order's. un-real.
I realize that not everyone on this site has said graphics don't matter but i've read it alot on here and I believe by some of you who are complaining now.
If this game is as good as most think it will be is playing with bars really a deal breaker if so then having a hardcore rpg is not really everyones main focus here.
Having said all that I bet they patch it to support all aspect ratio's.
@Nerevarine @sakichop
In 4:3 or 5:4 resolutions , like in my case, the area affected is 30%. It can be the best game of the world, I won't play it this way. If I can't play it, why should I bought it? Maybe after they have patched, I'll buy it.
The absurd here is defending that it's not a deal breaker for me.
@Nerevarine @sakichop
In 4:3 or 5:4 resolutions , like in my case, the area affected is 30%. It can be the best game of the world, I won't play it this way. If I can't play it, why should I bought it? Maybe after they have patched, I'll buy it.
The absurd here is defending that it's not a deal breaker for me.
My 24" Samsung has a native resolution of 1920x1200 but can scale 1920x1080 with no apparent stretching, so this doesn't bother me at all.
Still, I can understand why this would be an issue for some people. I'll be surprised if CD Projekt doesn't have this sorted out prior to release.
…
For 4:3 and 5:4 monitor users this is a much bigger deal, but honestly… and I hate to be "that guy," but… it's time for a monitor upgrade in that situation. Widescreen has been the new standard for many years now.
You nailed it booboo. Thanks.Many people do not have money to simply "upgrade their monitor" - frankly my monitor its the last thing I should need to worry about unless I want to HDR etc. If every dev was throwing out support for 4:3, then sure. But most still support it and honestly, for a smallish company still trying to make their mark, I really believe its worth that extra effort. Especially since their 1st title did support it.
Is this a surprise, that 23% of people still uses 4:3-5:4 monitors?1024 x 768 6.45% 4:3
1152 x 864 1.14% 4:3
1280 x 720 0.72% 16:9
1280 x 768 0.67% 16:9
1280 x 800 5.17% 16:10
1280 x 960 1.07% 4:3
1280 x 1024 13.63% 4:3
1360 x 768 1.46% 16:9
1366 x 768 6.17% 16:9
1440 x 900 9.50% 16:10
1600 x 900 3.84% 16:9
1600 x 1200 0.90% 4:3
1680 x 1050 18.02% 16:10
1920 x 1080 19.39% 16:9
1920 x 1200 7.36% 16:10
Other 4.48%
Is this a surprise, that 23% of people still uses 4:3-5:4 monitors?
Many people do not have money to simply "upgrade their monitor" - frankly my monitor its the last thing I should need to worry about unless I want to HDR etc. If every dev was throwing out support for 4:3, then sure. But most still support it and honestly, for a smallish company still trying to make their mark, I really believe its worth that extra effort. Especially since their 1st title did support it.
I see your point, but I don't have that feeling of being cramped. I still see some advantages for using 4:3 monitors, at least for people who also like to play old titles.Again, not trying to be the guy who tells people to shut up and upgrade, but I honestly can't imagine still using a 4:3 monitor in 2011. Even if most games don't force a widescreen image they were certainly designed for widescreen and must feel cramped without it.
I've been playing NWN lately - a game made in 2002. If they could support all resolutions then, (literally ALL - including the bizarre 1152x648 16:9 ratio) then why can't ProjektRed support all resolutions now?
To me, this tells me that whatever engine they're using is massively hacked together, or they've just not bothered to fix it, for some unknown reason. It doesn't surprise me though, considering they took over a year to release the massive update to their first game, to make it decent. I appreciate that they did it, but frankly, that should have been enough incentive to get this one right from the start, no?