RPG Codex's Top 50 cRPGs - Results
I like the Bayesian Average List and the Runner Up List -> Albion
I like the Bayesian Average List and the Runner Up List -> Albion
Character Development
Characters earn experience points by defeating enemies or by solving certain puzzles. When a character has sufficient experience points they will advance in level, increasing their maximum life and spell points. They will also receive training points which can be expended at a trainer to permanently increase one or more of their skills.
Navigation
Albion uses a hybrid 2D/3D graphical system to depict its environments. Most interior locations are shown using a 2D overhead view, centered on the player's party. Movement is possible using either the keyboard or the mouse, and the mouse is used to examine or manipulate objects within the reach of the party leader. A similar view is used when exploring the larger world outside the cities, but with objects and characters shown on a much smaller scale. Upon entering most dungeons, caves, and the exteriors of larger cities the game switches to a real-time first-person 3D view. As in the 2D view, players may use the mouse or keyboard to move around and the mouse is used to select objects to interact with. A 2D automap is available to assist navigation in these areas.
Combat
In both 2D and 3D areas, groups of enemies may be present. These groups are visible to the player and move in real time. Combat occurs when the party encounters one of these groups. Therefore combat can sometimes be avoided by slipping past or outrunning enemies. The combat system in Albion is turn-based and takes place on a five-by-six grid similar to a chess board, with the player's characters arranged at the bottom and their enemies at the top. At the start of each turn, the player selects an action for each character to perform: Attack, Move, Use magic, Use Item, or Flee. The order in which party members and enemies execute their actions depends on their relative speeds and is an important tactical consideration. Since attacks are targeted at a grid square rather than the character or enemy in it, attacks will miss if their intended target moves before they are made, even if that target is still within reach. The movement of the player's characters is limited to the bottom two rows, but there is also an 'Advance Party' option which moves all enemies one row towards the party.
Conversations
Conversations in Albion are handled in two ways: Set Topics and Keywords. The Topics usually signify something you can specifically ask that person, for example the leader of a tribe about an object that only he knows about, or a shopkeeper to show you his or her wares. Keywords are more dynamic and may yield different results to different people. Besides being able to type them freely, you learn keywords for a particular town by speaking to people about common topics, and gradually you will learn all there is to know in the game just by speaking to people. For example, you can learn some of the native language and culture, some superfluous knowledge about who likes whom, and what kind of drink is preferable.
RPG Codex's Top 50 cRPGs - Results
I like the Bayesian Average List and the Runner Up List -> Albion
I think this year may change a few.
I'm amazed Fallout 1 didn't come out until 1997. I tried playing the game a year or two ago and I thought it was at least five years older than that.
No Bethesda game on the list after they had the audacity to let consoles play their RPGs. Not even for Fallout 3, even though the New Vegas expansion is in the top ten. <sigh>
No Bethesda game on the list after they had the audacity to let consoles play their RPGs.
From the posts of this thread, and some time ago, the top 30 list was, for my eyes, a lot less pedantic and more natural (EDIT lol I like alot ToEE but 21 in top 100 lol yeah very pedantic):From the list I can tell they *really* love Black Isle/Interplay/Troika/Obsidian games… I actually prefer Bioware games vs Obsidian games.
BG series > IWD series
NWN1 > NWN2
I haven't played KotOR yet but it seems like generally KotOR 1 is favored over KotOR2. Also generally ME > Alpha Protocol although I suppose that is not really fair comparison…
Lol 1992? I wonder if it's the turn based combats that made you thought that because if I remember well screen resolution was 800*600 and graphics level was on par with Baldur's Gate 1 released less than a year after.I think this year may change a few.
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I'm amazed Fallout 1 didn't come out until 1997. I tried playing the game a year or two ago and I thought it was at least five years older than that.
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Analysis seems objective but the main point for the game is the fun you have to play it, at least that's how I feel it.The thing is, what makes an CRPG most memorable to me doesn't necessarily make it the most fun to play. Coming up with a list that I know is more than just fond memories requires a lot of analysis.