Long time lurker here. Thanx for all the info.
I just want to highlight two potentially gamechanging bugs in Pillars of Eternity. Because people really should know about these before they get too far into the game. I'm glad I did. They both affect PC and NPC stats in a way you might not notice them. And the chances you have them are pretty high.
They have been mentioned in another thread but desserve more attention I think (also there are workaround/fixes). These are the buggers:
1) http://forums.obsidian.net/topic/73...llowing-stats-to-grow-beyond-intended-values/
The first bug happens when you save and load a game in an area where you picked up a follower. If said follower is having any bonus to stats from whatever (eg. a magic ring) these bonuses will become permanent and stack every time you save/load in that area. Eg. if you put a +50 enducance ring on Eder and save and load in Gilded Vale this bonus will become permanent, and it will stack as many times as you save/lad in this area. Eder can become pretty invincible from this. The same happens to all other followers with all other bonuses in the areas where they are picked up. This bug is probably the reason why some people find the game too easy, even on "Hard".
Temporary workaround/fix: http://www.reddit.com/r/projecteter...ficial_bugfix_easy_fix_for_attributesdefences
2) http://www.pcgamer.com/pillars-of-e...el=ref&ns_source=steam&ns_linkname=0&ns_fee=0
The second bug strips away any passive bonuses when you double-click to equip inventory (which I do). Apparently you can fix it for the followers by dismissing and take them back in an inn/stronghold, but you can't fix it for the PC. Just beware that there might be another bug that causes followers to loose all inventory when you dismiss them. Happened to me at least. So Strip them off all inventory first.
As mentioned, you will likely not notice these bugs if you don't pay close attention to the stats. And chances are that they will change your experience with the game significantly.
Obsidian is aware of the bugs and they will be addressed in the coming patch (1.03).
I just want to highlight two potentially gamechanging bugs in Pillars of Eternity. Because people really should know about these before they get too far into the game. I'm glad I did. They both affect PC and NPC stats in a way you might not notice them. And the chances you have them are pretty high.
They have been mentioned in another thread but desserve more attention I think (also there are workaround/fixes). These are the buggers:
1) http://forums.obsidian.net/topic/73...llowing-stats-to-grow-beyond-intended-values/
The first bug happens when you save and load a game in an area where you picked up a follower. If said follower is having any bonus to stats from whatever (eg. a magic ring) these bonuses will become permanent and stack every time you save/load in that area. Eg. if you put a +50 enducance ring on Eder and save and load in Gilded Vale this bonus will become permanent, and it will stack as many times as you save/lad in this area. Eder can become pretty invincible from this. The same happens to all other followers with all other bonuses in the areas where they are picked up. This bug is probably the reason why some people find the game too easy, even on "Hard".
Temporary workaround/fix: http://www.reddit.com/r/projecteter...ficial_bugfix_easy_fix_for_attributesdefences
2) http://www.pcgamer.com/pillars-of-e...el=ref&ns_source=steam&ns_linkname=0&ns_fee=0
The second bug strips away any passive bonuses when you double-click to equip inventory (which I do). Apparently you can fix it for the followers by dismissing and take them back in an inn/stronghold, but you can't fix it for the PC. Just beware that there might be another bug that causes followers to loose all inventory when you dismiss them. Happened to me at least. So Strip them off all inventory first.
As mentioned, you will likely not notice these bugs if you don't pay close attention to the stats. And chances are that they will change your experience with the game significantly.
Obsidian is aware of the bugs and they will be addressed in the coming patch (1.03).
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- Apr 1, 2015
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