To understand the trilogy+origin story plan you need understand that Kyros is the player character, this is the only way to explain the most difficult aspects, including, the pure writing trick, why the game doesn't tell you if Kyros is male or female.
- Tyranny 1:
Current game, the player is manipulated by his future self coming from past. Main character is young Kyros, during first episode he rised to power, lead the Tiers, and started learn make edicts.
- Tyranny 2:
You load a save at end of Tyranny 1 or play a prelude to simulate Tyranny play and key choices, this phase will replace the strategic prelude of Tyranny 1.
At beginning of Tyranny 2 there's an introduction of the new Tiers beginning, then a sequence with a masked figure entering Tiers and casting an edict: The whole Tiers will be destroyed if Fatebinder hasn't leave the Tiers before 6 days. Fatebinder is waken up, but he is paralyzed and see two non human sentient at his bed and practicing some magic. Fatebinder feels all his power is absorbed and fall unconscious. Then the game starts, Fatebinder lost all his skills and is level 1, he has 5 days to left Tiers.
Fatebinder adventures will make him sneak into the North, acquire a new set of spires in the North, regain power, rule the North, discover more elements about Spires and Oldwalls, sneak to Kyros palace to kill him.
Then when he see Kyros he realizes he is his twin with some more years. It's a shock, but Kyros doesn't want answer his questions and tell him that "it's too late we have no time, he must listen". Then there's an epilogue where Kyros explains that some evil power is rising from Oldwalls and must be stopped. But by using an artifact from Oldwalls he decided prepare humanity to disaster by coming back in past and build an Empire strong enough and a Kyros strong enough. But this is the 100th loop, he will try stop the ancient and if he fails the young Kyros will go back in past and try again. Then Fatebinder watches his future himself do a gigantic battle and lost, then Fatebinder use the time artifact and it's end of Tyranny 2.
- Tyranny 3:
You load a save at end of Tyranny 2 or play a prelude to simulate Tyranny 1&2 plays, this phase will replace the strategic prelude of Tyranny 1.
The beginning is a time travel and Fatebinder arrives in past but something get wrong, he feels very weak, and because of a side effect of the artifact, once more he lost all his powers and is level 1. The palace of Kyros isn't here, it's a wild country.
Fatebinder adventures will make him union tribes, he will find tracks of himself guiding him to gain more power, more artifacts, build a stronger Empire. He will explores Oldwalls to find again the time travel artifact that has disappeared after the time travel, he gains more power, he discover he can now throw small edicts without spires, and then he starts the Kyros legend.
And end of first chapter Fatebinder discover he grows older and is no way immortal, so chapter two is travels along time to make jumps at key moments to build up the Empire and gain more power.
At chapter 3 fatebinder manipulates himself and met his young himself and then do the huge battle and win.
- Tyranny Origin:
You load any save at end of any Tyranny or just choose create a new character.
Fatebinder is a young man, once more level 1 and no special powers. There's no Empire, he is back in Tiers, at same time of Tyranny 1 but a total new Tiers, in short, rumors of ancient evils rising in Oldwalls will lead him explore Tiers and North and Oldwalls, discover ancient sentient non humans appeared, discover they prepare the coming of an ancient evil, discover a bizarre artifact, ancient evil starts destroy all humanity starting from Tiers and then fatebinder discover the artifact use and jump back in past. An epilogue summarizes the beginning of the first attempt to build an Empire.
With Tyranny Origin release there's a patch for Tyranny 1 allowing load save of Tyranny Origin, or add some more prelude options for your origins, it changes a bit the game by adding more depth to your past with some consequences without changing in depth the game.
End of the series.