Nameless one
Wizzard
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"I used to never pirate, and now I love it"
How do you pirate board games ?
I didn't write that
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"I used to never pirate, and now I love it"
How do you pirate board games ?
Well, you are probably right, if you consider such a places like China and India ( where most of the population with computers and internet reside ), where a lot of people loves to play these games but none pay for them, it is probably an understatement. It might be more like 96%.
I do know.
I just wanted to irritate you - because board games are still games.
I sometimes use Irritation as a means to make people think.
It works.
I do know.
I just wanted to irritate you - because board games are still games.
I sometimes use Irritation as a means to make people think.
It works.
Those are places with lower life standard so most of people who pirate game wouldn't buy it anyway so there is no loss for Ubi there.
impregnator wrote that at your post shows like it's my quote
I disbelieve that many people support thievery, let alone actually do it. Need to bring back some old punishments, a couple of hands wacked off would put thieves on notice.
History shows this is a false idea.
Those are places with lower life standard so most of people who pirate game wouldn't buy it anyway so there is no loss for Ubi there.
The peculiar thing about punishment is that once you punished someone you have proven punishment doesn't work, since had it worked there wouldn't be any need for punishment.
Not at all. One of the main points of the justice system is deterrence of others. If we cut one guys hand off, 10 others that otherwise would have committed theft perhaps don't. Not that I'm advocating cutting anyone's hand off (yet )
IIRC Sins of a Solar Empire came out with zero DRM because the devs felt like most of us do about DRM. Thing still sold quite a bit, around 500k in the first few months I think.
I'm curious to know how many copies were pirated. Still a good sales number for that game though. According to wikipedia, SoaSE was developed on a budget of less than a million.
Something along the lines of "You design and budget a game for the people that are willing to pay for it."
Yeah, but that only says that we're getting less quality overall because of pirates. I have to imagine that games like that would potentially be a lot better if more people were paying for them.
impregnator wrote that at your post shows like it's my quote
Maybe if they had less idiotic DRM people would actually buy their games.I hope they bankrupt so that HoMM and Anno licences go to better publisher.
Except paying customers eventually give in. Piracy is increasing. I used to never pirate, and now I love it. I got sick of subsidizing the habits of people with little brains and poor taste. The only way to fight back is to join the opposition, because paying just helps them out. Since the only good games are coming out of the indie niche scene it doesn’t even matter (and by good games I mean the ones I think are good).
I hope they all burn, from UbiSoft to Blizzard. I don’t hold anything against any publisher from UbiSoft to Blizzard, besides a general dislike of their games, but if they all go under all the people I despise will not have their shitty games to pirate. Maybe they will read a book and stop being such fucking morons, or maybe they will go outside and play and stop being fat stupid fucks.
The normal people just need to convince that 5% who still pay to stop feeding the trolls. This train isn’t going to end until 2 or 3% more stop paying and start a-thieving. Those dickheads in the F2P games are killing my dreams though. Turbine has the audacity to charge the same for their shitty little expansions as a new game costs, and they don’t even throw in a free month of subscription. That is pretty much saying, “Fuck you, sane people! Give the reasonable amount of money you would have spent to someone else.”
But, how long until the 5% paying dickheads subsidizing the F2P market decide they don’t want to foot the bill for the freeloaders? This shit isn’t just going to affect the video game market; this is a question for the world. The answer is things get worse before they get better, which is fine with me. When you’ve eaten enough bitter you get a taste for it, and misery loves company.
I'm curious, the Witcher 2 was released on GOG DRM free. How did that work out?
I wasn't impressed by the numbers, but CD Projekt seemed satisfied.
http://www.eurogamer.net/articles/2...r-2-gog-com-sales-vindicate-drm-free-decision
http://www.eurogamer.net/articles/2012-05-30-the-witcher-2-sales-top-1-7-million
this is not fresh either but it's less old
I wasn't impressed by the numbers, but CD Projekt seemed satisfied.
http://www.eurogamer.net/articles/2...r-2-gog-com-sales-vindicate-drm-free-decision