What They Live said. This game is frickin' amazing, have played around 60 hours. It really scratches that combat-combat-combat itch. I was really excited to see they're planning another year's worth of features and content. That's wild considering I'd call it complete right now.
Gameplay-wise, I'd say if you like Battle Brothers there's a solid chance you'll like this. Urtuk also has a Stamina system, but you don't get bogged down all the time trying to catch your breath. In BB it costs stamina to hit an enemy, it costs stamina to miss an enemy, it costs stamina to get hit by an enemy, it costs stamina to wear armor, it costs stamina to walk, and of course it costs A LOT of stamina to use your best abilities or get hit by a warhammer. But the good news is, if you skip your turn in the middle of the fray, you get about 1/5 of your stamina back!
Also, since I think this worth saying again: every enemy you face in the game can be recruited if you keep your eyes open! The Necroreavers have this f*(&^ing pain-in-the-ASS javelin chucker centaur-looking guy. They show up with 4 or 5 of them and it's just merciless. They also have a ramming attack, which is seriously dangerous because of the effed up terrain hazards. Now finally I have one of these bastards on my side, and I discover he's got a bunch of other great passive abilities. Checkmate, Atheists!
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"hourage," Chien? Imaginary words aside, today it sounds like you're writing purely in haiku.