Just finished Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made by Jason Schreier. Or at least the chapters that interested me, I'm not sure I'll read them all right now.
It's clear, correctly written, and the author takes the time to introduce each chapter by giving enough relevant context. I have no problem recommending it to anyone interested in game development in general, or in the companies involved.
Games that are covered: Pillars of Eternity, Uncharted 4, Stardew Valley, Diablo 3, Halo Wars, Dragon Age: Inquisition, Shovel Knight, Destiny, The Witcher 3, Star Wars 1313. It's a 304-page book apparently but I've read that on a Kindle.