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Enderal is pretty great. It's almost a miracle what SureAI is able to do with their overhauls.
Decided to play through Pillars of Eternity for the first legitimate time (unless you count my attempt at launch that was so marred by bugs that it completely turned me away from not just the game but Obsidian as a whole). I've been enjoying the RPG aspects more than I anticipated. It took me days to come up with a character with which I was ready to play the game.
If it weren't for the completely horrible combat mechanics, this would be a really good game Between the characters and enemies all jostling to be right on top of one another and the tiny UI icons making it difficult to determine what your characters are doing at a simple glance, it's downright tedious to engage in combat; I find myself dreading battles not due to difficulty but rather its lack of clarity.
I was thinking, however, that if Obsidian had the wherewithal, they could clean up combat and introduce NWN-like multiplayer. Instead of simply struggling to polish 20 year old mechanics, they could establish a strong online community with private servers keeping their IP alive.
Starting to really get into Deus Ex: MD. I'm still only in Prague due to limited gaming time, but I'm pretty impressed so far.
I like the slight change in art style from DX:HR. It's less cyberpunk, but the dystopian setting is extremely well done. The visuals are great on the highest settings, and it runs very smooth.
I love exploring Prague so far. It feels more like a real place than any of the hubs in DX:HR did to me. As much as I liked HR, I never felt like exploration was really a strong point.
I really don't get the user reviews for this game. It seems a lot better than what the average score is. Unless it really tanks towards the end, I'm guessing this is another game that got trolled because people were butthurt over something the publisher did.
Starting to really get into Deus Ex: MD.