Trust me it's not nearly as broken as Skyrim was. Is.
I just have that… Fate. Destiny. To find almost every single possible bug in a game. And then I got hit by this side quest mission bug, and as usual, when it comes to games with bugs, I didn't make a separate save every now and then, so can now revert only to mission starting autosave.
Didn't say that I've finished main story mission chapter 5.
It happens in an asylum. Haunted asylum.
Oddly, although you're a thief, this time you're not there to steal something, but are trying to find out what happened to your friend.
Whoever plays the game now or will play it later, I recommend not playing chapter 5 mission during night. And do not turn off the sound. Not because I'm a sadistic bastard who wants you to freak out, but because sounds tell you the numbers to a code of a safe. In the safe is… Who cares. Okay, can't lie, I'm a sadistic bastard who wants you to freak out! Max the sound!
The ch5 mission is again awsome. Didn't find one collectible of possible 6. Not that I care anyway, seems there is no bonus or something connected to those. We'll see.
Ah design choices… And why I say there are bad ones apart from those I've already mentioned.
Took a pic so I can explain one more I dislike. You start a mission. This is how a side mission looks:
What does this mean? For each challenge scored, you get bonus cash. And you want more cash. You need more cash.
Okay, let's get all challenges done, right? Wrong!
Check the pic again. No kills/knockouts? Okay. But how the hell to make aerial takedown when it's practically a knockout in one run?
Nohow. You have to replay the mission. The game is designed so you must replay side missions at least twice and main story missions three times to get every challenge done. Game replay or mission replay, which design is better? I'd say game replay.