Did you end up beating the final arena fight?
Also did you fight in the arena in the other city?
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No - I went off to find some new gear and got embroiled in a some activity that turned out to have triggered the end game.
Also no to the arena in the other city - I didn't even know there was one!
I guess it would be be more accurate to say I finished the game rather than completed it.
I think that's ok though. One of the best things about the game was that constant suspicion I was missing important stuff and the game wasn't going to help me particularly if I didn't figure it out. I have a save game near the end where I think I could take slightly different decisions and keep exploring, but the end/decisions I took felt right for my (not very pleasant) character so I wouldn't really want to change that. And I'm definitely playing it again - one of the joys of finding a relatively short but choice and consequence heavy RPG!
My end stats were 10 in axe and block (which meant that practically nobody could even hit me anymore, except for the arena dude and a certain "special" character you meet near the end who triggers the end game. Aside from them I was an unstoppable killing machine, even when vastly outnumbered), 5 in critical strike (not very helpful outside of a couple of convos as far as I could see), 3 in alchemy, 7 in crafting, and 2 in streetwise and trading.
If I do another fighter type run I'll focus on crafting earlier - I never got the best gear really, the stuff I was using at the end was still found rather than made. It was good but clearly not the best, given you can add four attributes to a piece during crafting and mine had two or three at most. I think that would have given me the edge needed in the final, harder fights - more so than a couple of points in axe. Also, I didn't realise until far too late that you can deconstruct weapons to use their materials.
Edit: I'm really not done with the game yet. My body count last time was nearly 200 - this time I'm going to go with a non-combatant loremaster for a complete change of pace. A persuasive, knowledgeable but quite weak and therefore cowardly loremaster called Cicero. I'll be interested to see how different this plays out - I find it hard to imagine AoD without combat at the minute. I'll stick some points in dodge and throw just in case, probably… and I'll open/find a specific AoD thread so as not to take this one over with my findings!