To all of us who don't care about mushrooms there is a point. But IIRC you still have a box in the cellar full of working Nintendo Gameboys so... It's like herbicide differences statement read by someone who's not into agriculture.
Started playing Disco Elysium, and man, it's heavy. Especially on the dialogue/reading. I'm sure there's more reading in this one than Planescape Torment or Torment: Tides of Numenera, if the average full playthrough is estimated at 45+ hours.
Walls and walls of text, did dartagnan work on this one?
To be honest, I got to the end of the first ingame day and so far not a single dialogue I had was boring. There were a few annoying ones though, I was like gimme a break it's nice lorewise, but I'm in a hurry due to timers and more you're chattying time passes faster.
Talking to other characters is also wacky as hell sometimes. I'm just shocked at where certain conversations head off to. They really go off the deep-end sometimes. It's very impressive.
Wouldn't judge the depth yet - I'm early in the game. Wacky, humorous, bizzare and surreal - that's how I'd describe my first ingame day.
And if they've truly implemented variations and different ways of handling quests based on your stats/skills, it's gonna be super impressive. I forsee a whole lot of replayability to get through most permutations.
You can see it at work already: the bullet. If you didn't pass the skillcheck and dumped the body, the story won't go the way as if you did.
Speaking of that, skillchecks are dicerolls and game can save anywhere which means one might go savescumming even in cases the chance to succeed is as low as 3%. However, I have to suggest not doing it - failing a skillcheck can lead to hilarious outcomes and in some cases even sidequests.
Anyways, highly recommended. I love that it's getting positive reviews across the board. They really do deserve all the success in the world.
Again, I'll be careful and say it's too early to be sure.
But the first ingame day, regardless where you'll go and who do you talk to, what you'll interact with (you can't do everything possible because a timer, but you can choose where to go and what to do first), I promise fun.