Sacrifice is a game that's aged remarkably well. While yes, the environments look kinda crappy, the characters and effects are great!
So most of TDA's special creatures are monsters? It is good to see that at least one company managed to give in to the temptation of creating a "unique" playable creature, it usually did not work all that well.
The word sounds like it should have a negative meaning, but originally it was just a way to differentiate it from "crunch" (being rules). So you had the hard crunchy part (rules) and the soft fluffy part (setting and background information).Uh, there are more than enough "fluff books" [whereas I must say that I don't like the term "fluff" at all - it always makes an impresion of negativity in me], but unfortunatel almost nothing is translated yet.
Thanks, that sounds like exactly what I was looking for. Bummer they won't ship to Sweden, but now I do at least know what book to look for. On Amazon.co.uk, that book does not show up when you search for "the dark eye" (they don't want to ship it to Sweden from amazon.co.uk either ).This book should give you at least an overview : http://www.amazon.com/Dark-Eye-World…4615585&sr=1-2
These seem to be earlier adventures : http://www.amazon.com/Secret-Tower-W…4615585&sr=1-3
I knew that TDA was big in Germany, but darn it, that is a whole lot of books!If you want to know what's available, both in SHs and in adventures (solo and group), go to the "F-Shop" (half official) www.f-shop.de , and in the menu on the left side, click on "Das Schwarze Auge" - "Aventurien".
That is quite surprising to hear. Most companies usually create a single rule system that they modify for all of their games (the only company that I can think of that always tried new things was FASA, with Earth Dawn and Shadowrun having completely different rulesets, even though the games were made by the same people). Were these rule systems similar at all, and was anything apart from TDA even translated to English (or Swedish)?Myranor is basically TDE as well, but a completely different setting, with partly different rules as well.
Unto the release of Myranor (2003 ? or so), there was the rule of "1 setting = 1 rule system", or rather, that there was only one TDE setting : Aventuria.
Unlike (A)D&D, where you have "x settings = 1 rule system".
Thus, Myranor was the only exception of this rule (apart from fan-made rules).
Oh nice! I'll be sure to check those out (I hope my cellphone can handle them).Edit . Besides, I can reccommend the online games as well; they are rather like text-adventures, though : http://www.chromatrix.com/html/tde-mobile.html
I knew that TDA was big in Germany, but darn it, that is a whole lot of books!
That is quite surprising to hear. Most companies usually create a single rule system that they modify for all of their games (the only company that I can think of that always tried new things was FASA, with Earth Dawn and Shadowrun having completely different rulesets, even though the games were made by the same people). Were these rule systems similar at all, and was anything apart from TDA even translated to English (or Swedish)?
Oh nice! I'll be sure to check those out (I hope my cellphone can handle them).
That answered it and a lot more. Thanks for all the information!Hope that answers your question ?
Nice! I'll add this to the top of my priority list, and play at least one as soon as I actually have the time to sit down and play video games again.You can click on the button "play TDE" there to see the browser games main page. You need to log in to see all of the available games.