FabMariani
Traveler
- Joined
- September 9, 2017
- Messages
- 6
Hello folks,
I'm Fab, lead on Winterfall, a grand-scale journey-based RPG some of you might have heard of. Here's the little teaser we've put together:
Winterfall is set in an ancient world where civilization has faded and it'll be up to you to venture through the wilderness, through places of memory, to recall things that once were. Whether you try to rebuild what used to be or bring knowledge home and save it for future generations will be up to you.
Winterfall is exploration-heavy and based on personality simulation systems where things react to one another and create gameplay situations for you to deal with (if you choose to). Rather than dealing with loot and exp primarily, you will deal with emotions and use them to build your character, create objects, develop relationships and influence the world.
I've described Winterfall as the game I've always wanted to play and that nobody's making. It still holds truer than ever as we keep delving into the concept and developing our core systems. The goal was always to make as much real stuff as possible before really going public, because we've all been disappointed way too many times over the past few years by overhyped games that failed to deliver.
I'll be happy to tell you more or answer questions if you're interested, and you can go to the website or twitter from the links below to find out more:
www.winterfallgame.com
www.twitter.com/willyouovercome
Cheers!
I'm Fab, lead on Winterfall, a grand-scale journey-based RPG some of you might have heard of. Here's the little teaser we've put together:
Winterfall is set in an ancient world where civilization has faded and it'll be up to you to venture through the wilderness, through places of memory, to recall things that once were. Whether you try to rebuild what used to be or bring knowledge home and save it for future generations will be up to you.
Winterfall is exploration-heavy and based on personality simulation systems where things react to one another and create gameplay situations for you to deal with (if you choose to). Rather than dealing with loot and exp primarily, you will deal with emotions and use them to build your character, create objects, develop relationships and influence the world.
I've described Winterfall as the game I've always wanted to play and that nobody's making. It still holds truer than ever as we keep delving into the concept and developing our core systems. The goal was always to make as much real stuff as possible before really going public, because we've all been disappointed way too many times over the past few years by overhyped games that failed to deliver.
I'll be happy to tell you more or answer questions if you're interested, and you can go to the website or twitter from the links below to find out more:
www.winterfallgame.com
www.twitter.com/willyouovercome
Cheers!
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- Joined
- Sep 9, 2017
- Messages
- 6