Hi,
I am currently working on a hobby project that I don't foresee being complete any time soon (probably not even this year), but since I lack the skill to create my own quality artwork (as many programmers do), and since this is strictly a one-man project, I was wondering what other people thought about playing a game like the one I am working on.
It is a very text-heavy RPG (like the Exile series, at least in the amount of text). You have a party of 6, and these are set characters (like the older console JRPGs). If the story was actually of novel or literature-quality, and not written by a 15 year-old who never learned proper grammar or spelling, and if it was interesting enough to be compelling, would you actually -want- to play it?
The mechanics are very deep compared to many hobby-made games, including an exploration / mapping mechanic, traps in dungeons, boss encounters, and upgrading / managing a home base for your party. Each character has two distinct fighting styles that can be switched during battle, and which give access to specific skills, abilities, strengths and weaknesses. It is a fairly complex game in terms of statistics, with 8 base stats, and a dozen or so "derived" statistics.
This is basically the game I have always wanted to make, and since I am a bit of a math nerd, it is really about managing all of these statistics, managing the different sections of your base (upgrading, researching, unlocking things with money / special materials).
Each character has their own strategy when it comes to skills. For example, one character fights by memorizing rune combinations to cast spells (there are four schools of runes, which basically act as skill trees, and a rune symbol for each element. You will be able to set up combinations out of battle and then use them in fights).
So, anyway, I just wanted to get across that, while it is a hobby-made game, it will be a reasonably complex game.
I believe that these kinds of games, if they are ever made, are by definition rejected by most people, since they prefer casual games, or games that don't necessarily have any depth, but have a certain aesthetic appeal.
But I'm sure there are other math nerds like me out there, who grew up on the Wizardry games, and I really enjoy the idea of blending the open-exploration of the old western RPGs with the linear storytelling of JRPGs.
I have been working on this for about six months now, and while I have nearly completed the editor, the game itself is like... 5% completed.
I am currently working on a hobby project that I don't foresee being complete any time soon (probably not even this year), but since I lack the skill to create my own quality artwork (as many programmers do), and since this is strictly a one-man project, I was wondering what other people thought about playing a game like the one I am working on.
It is a very text-heavy RPG (like the Exile series, at least in the amount of text). You have a party of 6, and these are set characters (like the older console JRPGs). If the story was actually of novel or literature-quality, and not written by a 15 year-old who never learned proper grammar or spelling, and if it was interesting enough to be compelling, would you actually -want- to play it?
The mechanics are very deep compared to many hobby-made games, including an exploration / mapping mechanic, traps in dungeons, boss encounters, and upgrading / managing a home base for your party. Each character has two distinct fighting styles that can be switched during battle, and which give access to specific skills, abilities, strengths and weaknesses. It is a fairly complex game in terms of statistics, with 8 base stats, and a dozen or so "derived" statistics.
This is basically the game I have always wanted to make, and since I am a bit of a math nerd, it is really about managing all of these statistics, managing the different sections of your base (upgrading, researching, unlocking things with money / special materials).
Each character has their own strategy when it comes to skills. For example, one character fights by memorizing rune combinations to cast spells (there are four schools of runes, which basically act as skill trees, and a rune symbol for each element. You will be able to set up combinations out of battle and then use them in fights).
So, anyway, I just wanted to get across that, while it is a hobby-made game, it will be a reasonably complex game.
I believe that these kinds of games, if they are ever made, are by definition rejected by most people, since they prefer casual games, or games that don't necessarily have any depth, but have a certain aesthetic appeal.
But I'm sure there are other math nerds like me out there, who grew up on the Wizardry games, and I really enjoy the idea of blending the open-exploration of the old western RPGs with the linear storytelling of JRPGs.
I have been working on this for about six months now, and while I have nearly completed the editor, the game itself is like... 5% completed.
- Joined
- Feb 22, 2011
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