I have to admit that I don't understand the appeal of procedurally generated stuff.
I know that concept mainly from games like diablo (for easier things than story, namely maps/dungeons) and for me it destroys immersion, when I replay a game and the maps are randomly changed. I strongly prefer handcrafted and unique maps like in Grim Dawn to the changing ones in Diablo (I found it extremely annoying in Diablo 2 in particular). For me playing a game is an experience like reading a book or watching a movie and I wouldn't want the story in a book to change, when I read it the second time.
The idea that randomly changing things increases replayability is something very shallow in my view. A work of art is something unique and cannot be taken apart and reassembled randomly.
If a developer wants to give me replay value, he should give me many choices in the game (like good RPGs do) or a world to explore, which is so free that exploring it in different order makes different playthroughs feel differently, but it should still be the same world and story.
I know that concept mainly from games like diablo (for easier things than story, namely maps/dungeons) and for me it destroys immersion, when I replay a game and the maps are randomly changed. I strongly prefer handcrafted and unique maps like in Grim Dawn to the changing ones in Diablo (I found it extremely annoying in Diablo 2 in particular). For me playing a game is an experience like reading a book or watching a movie and I wouldn't want the story in a book to change, when I read it the second time.
The idea that randomly changing things increases replayability is something very shallow in my view. A work of art is something unique and cannot be taken apart and reassembled randomly.
If a developer wants to give me replay value, he should give me many choices in the game (like good RPGs do) or a world to explore, which is so free that exploring it in different order makes different playthroughs feel differently, but it should still be the same world and story.
- Joined
- Dec 26, 2007
- Messages
- 1,802