1. Broken Roads- I'm loving everything I've seen about this post-apocalyptic cRPG. Seems to be a nice blend of TB tactical combat and moral / narrative choices (with a novel focus on philosophy that seems a lot more interesting than a binary good vs. evil alignment we usually see in RPGs).
2. Colony Ship RPG- since I enjoyed AoD and there's relatively few sci-fi cRPGs I'm very much looking forward to this. From the feedback others have given on the EA, it sounds like they're addressing many of AoD's shortcomings, too.
3. Sacred Fire- I must say I still don't fully understand exactly what the gameplay will be like. I've been avoiding watching recent video updates in full to avoid possible spoilers. It seems to further blur the lines between interactive novel and RPG, which is fine by me as long as the choices actually matter.
Honorable Mentions: Expeditions: Rome, Solasta, SKALD, Pathfinder: WotR, Mechajammer
2. Colony Ship RPG- since I enjoyed AoD and there's relatively few sci-fi cRPGs I'm very much looking forward to this. From the feedback others have given on the EA, it sounds like they're addressing many of AoD's shortcomings, too.
3. Sacred Fire- I must say I still don't fully understand exactly what the gameplay will be like. I've been avoiding watching recent video updates in full to avoid possible spoilers. It seems to further blur the lines between interactive novel and RPG, which is fine by me as long as the choices actually matter.
Honorable Mentions: Expeditions: Rome, Solasta, SKALD, Pathfinder: WotR, Mechajammer