EDGE has a new article for Dark Souls II thats talks about FromSoftware’s quest to create the last great adventure of last generation.
More information.Ever since co-director Yui Tanimura was quoted using the word ‘accessible’ in relation to this new entry in the dark fantasy Souls series, the teams at developer FromSoftware and publisher Namco Bandai seem to have taken great pride in proving that Dark Souls II will be every bit as pad-shatteringly difficult as Demon’s Souls and Dark Souls.
No one wants Dark Souls II to be easy. The trial-by-fire nature of these adventures is what makes them memorable. Errors are greeted with death, and you quickly learn not to make the same mistake twice. But those systems could be better expressed. Short, clipped dialogue boxes did a terrible job of explaining things in past games, and this is an area that FromSoftware will address in the sequel – to a degree.