Dhruin
SasqWatch
IGN's Colin Moriarty has written the third part of their Review in Progress for Reckoning, with one final part that includes the score yet to come. There are some pretty strong claims that are rather incredulous, to be honest:
There's also another batch of readers questions, leaving me wondering if Colin is much of an RPG fan:Indeed, it's Reckoning's gameplay that keeps rising to the top for me, because it's just so much better and far beyond what its WRPG contemporaries have done. It's arcadey, to be sure, but when you compare it to the three popular fantasy RPGs of our time -- Skyrim, Dark Souls and Dragon Age -- Reckoning easily outclasses all of them in the gameplay department. The competition isn't even remotely close in any respect.
More information.deadgod22 asks... Does doing certain quests exclude you from doing other quests? (i.e. You have to choose between rivals or something like this?)
Colin answers... I haven't yet encountered something that locks me out of another quest entirely (other than making a bad choice within the confines of a quest, having the person who gave you the quest die, et cetera). Reckoning doesn't place considerable emphasis on choice, which is something not everyone is going to be a fan of. But I like this system, since it gives you an admittedly more static and predictable experience, which I feel there's a place for in the greater WRPG market. That's not to say you don't make choices and decisions in the game -- because you do -- but it is to say that you shouldn't go in expecting the sheer amount of choice-and-consequence that you'd find in a game like Mass Effect.