There are some really staggering play length estimates coming out for this game.
38 Studios' Sean Dunn did several GamesCom interviews where he said that some playtesters who are tasked with trying to complete every quest in the game have logged over 300 hours.
And this is a direct quote from Curt Schilling on Reckoning's official forums (username Ngruk):
"If you do all the content, at release, you can easily get 2-300 hours of gameplay from Reckoning, easily."
There are 6 faction quests that the devs have said will take 20-30 hours each. Players can do them all, which is a little disappointing that there aren't competing factions, however in the Gamescom demo they emphasized that you can complete each one in different ways, which will have different effects on both the world and on your character.
Say what you want about this game, but the sheer ambition in creating a deep, rich single-player RPG experience is admirable and worth getting excited about IMO. I have been very skeptical that any design team could pull off what these guys are trying to do, but after following the game closely for a while, following the dev comments on the forums, and reading/seeing every dev interview and video I can get my hand on, everybody who is involved with this game is exhibiting a strong confidence that this game really is shaping up to be everything they have wanted it to be.
And finally, one aside: I fully understand that folks will remain skeptical since it's all brand new and unproven, and I understand that the art style won't be everybody's cup of tea, but I do have to admit that it makes me chuckle when hardcore RPG fans complain about the art style of a game. I thought the standard mantra of hardcore RPG fans was that if the game is good, graphics don't matter? Or maybe we've all been dragged into the modern times, and are just as demanding now of shiny graphics along with everybody else?
Don't mean to pick on anybody in particular; like I said, it just makes me chuckle a bit. We've come a long way from Ultima 4, baby…