EDGE has posted a new article about the staff still playing Dark Souls II, and why the Souls games difficulty is a damaging myth. Here is a small part of the article.
More information.It’s become something of a badge of honour, this delight in the opaque. The Souls games are positioned as an antidote to the modern game design consensus, to big-budget games whose makers’ obsession with keeping the disc in the tray means games have never been so fatuous, so facile. And there’s merit to that. But there’s a big difference between hardcore and just plain hard. Candy Crush Saga is every bit as punishing as this, yet it is played by tens of millions every day. Until the conversation around Dark Souls shifts focus to its true strengths, it will forever remain in its niche, starved of the wider recognition it so deserves.