The Final Beta test available for download
For people who are in the beta, the last game update before the release is available
It's a 10.7 GB update, so not such an inconspicuous download.
Here are the patch notes:
Getting OOT:
Apparently, I already have 200+ hours registered in Steam for that game. I find that somewhat suspicious, isn't Steam overestimating the running time of the games? It's not the first time I notice that.
Is there … a grand total? Just to see how many years we've spent on gaming?
Nope, but I opened the page with all the game, from the profile, used two lines of Python and got 2626 hours. Let's do the same on GOG and add it: 3049 hours total, it's not that bad. Of course it doesn't include NWN, Morrowind, Fallout 3 and other old games, only those of the last 11-12 years or so?
Anyway, I'm sure most of you have a lot more
For people who are in the beta, the last game update before the release is available
It's a 10.7 GB update, so not such an inconspicuous download.
Here are the patch notes:
New Features
Quests
Areas
Crusade
Classes & Mechanics
User Interfaces
Misc
- More music tracks, including tracks recorded with the orchestra, have been added.
- More voice acting added to chapters 3-4.
- New main menu art.
- New settings for colour blindness have been added.
- Visual improvements for mongrelmen.
- New art has been added to the crusade UI.
- Global map has been improved.
- You can now craft in hubs and craft scrolls with meta-magic.
- Auto-crusade has been added.
- Various aspects of the crusade mechanics have been reworked.
Quests
- Breaking the chest with the wedding ring in Seelah’s quest in chapter 2 blocked the quest from progressing - fixed.
- During Sosiel’s quest in chapter 4 you didn’t get additional dialogue options based on your previous choices - fixed.
Areas
- Fixed broken navmeshes in various areas, which previously led to falling through the textures.
- During the Prologue you couldn’t get your class equipment back from the chest you find underground - fixed.
Crusade
- Fixed issues with various army units.
- Wandering demon armies have been improved.
- The morale system has been enhanced.
- Mercenary units have been added to the crusade mechanics.
- Some units in the crusade now have mounts.
Classes & Mechanics
- Fixed various issues with Mythic Lich’s Dark Rites, Eclipse Chill, Decaying Touch, Death of Elements, Negative Energy Insight.
- Fixed various issues with Mythic Aeon’s Gaze, damage reduction and initiative bonus against chaotic creatures, Mythic Suppression, Edict of Impenetrable Fortress, Aeon Companion Immunities, True Form, Improved Aeon’s Bane, Crystal Mind.
- Fixed an issue with Mythic Azata’s Instrument of Freedom, Zippy Magic, Marvelous Endurance, All-skilled .
- Fixed issues with Mythic Trickster’s tricks: Lore (Nature), Lore (Religion).
- Fixed various issues with Mythis Demon’s Aspects, Close to the Abyss ability.
- Mythic Angel’s Unfailing Beacon didn’t empower spells - fixed.
- Mythic Angel’s Piercing Rays didn’t give proper penalty to Spell Resistance - fixed.
- Mythic Angel’s Pure Form healed for a wrong number of HP - fixed.
- Some feats and abilities were missing descriptions - fixed.
- Unstoppable mythic feat has been fixed.
- Rupture restraints couldn’t be triggered - fixed.
- Cleaving Shot didn’t give damage to nearby enemies upon killing a target - fixed.
- Enforced Vigor worked on self - fixed.
- Some pre-made builds didn’t work - fixed.
- Priest of Balance couldn’t take Selective Channeling - fixed.
- Loot has been revisited.
- Changing alignment to match your Mythic Path no longer breaks classes with alignment restrictions, as you continue to gain powers from your Mythic Path.
User Interfaces
- Various visual glitches in character sheet interface - fixed.
- In dialogues you could occasionally see messages regarding losing some items, when no items were actually lost - fixed.
- Tiny pieces of paper were displayed over interactive objects - fixed.
- Hold button became a toggle.
- Various [unknown key] strings have been fixed.
Misc
- Sometimes music suddenly stopped - fixed.
- Some placeholder models have been replaced with final ones.
Getting OOT:
Apparently, I already have 200+ hours registered in Steam for that game. I find that somewhat suspicious, isn't Steam overestimating the running time of the games? It's not the first time I notice that.
Is there … a grand total? Just to see how many years we've spent on gaming?
Nope, but I opened the page with all the game, from the profile, used two lines of Python and got 2626 hours. Let's do the same on GOG and add it: 3049 hours total, it's not that bad. Of course it doesn't include NWN, Morrowind, Fallout 3 and other old games, only those of the last 11-12 years or so?
Anyway, I'm sure most of you have a lot more