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July 20th, 2021, 00:39
Originally Posted by crpgnut View Post
Ooh, best game writing. The baron's story in W3. That was really good…in a mean drunken bastard kind of way.
Was it really the story, or more the presentation that made it good? It is hard to distinguish sometimes, at least for me.

Many modern games I consider quite bland with an uninteresting story, but I think in reality it is just the presentation being lackluster (+ being drowned in openworld content). I'm fine with a run-off-the-mill story but give it some attitude and a coherent creative execution.
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