Cacheperl
SasqWatch
- Joined
- May 18, 2012
- Messages
- 2,315
Hmm, I doubt it. Bombs are bombs, the special kind that Alchemists have are different. I guess they count as thrown weapons, but does the tooltip say it affects thrown weapons, too, or just bombs? I suppose not as well, but I'm not 100% sure as I don't have the tooltips in front of me. But as a side note, Alchemists are fun to use. I like their Discoveries a lot.
To come back to this, some interesting stuff on bombs and thrown flasks.
Firstly, it seems that the "bomb" section of the martial information in character info is not really exact. It claims that I have 1000 feet range… that would be nice. Damage is not correctly displayed either. The + damage bonus seems to derive only from strength (probably due to "throwing"), the intelligence bonus is not applied at all.
However, the damage of bombs seems to be correctly computed during combat, so that's only the display.
Now about "alchemist's fire" and "acid flask". Firstly, the basic damage dices are as advertised on the item description, 1d6, regardless of Alchemist level. But the intelligence bonus to bomb damage seems to apply to the flask damage, both on direct hits and on the splash damage. Which is nice. Throwing and ranged attack bonuses also apply. Now if only you could put flask stacks into the belt…
Also, despite the "Throw Anything" feat, I am unable to throw Harrim. Has to be a bug.
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- Joined
- May 18, 2012
- Messages
- 2,315