Dhruin
SasqWatch
While at the Games Convention, Myrthos accepted an invitation to visit the guys from Starvault to talk a bit more about their MMO in development, Mortal Online. Here's a sample from the start of the conversation:
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Read it all here.MMOWatch: According to your website Mortal Online advances the way an MMO game is played. Can you explain that claim?
Mats Persson: I would agree that Mortal Online is very different from most MMOs. It is first person and it is a sandbox game -- as opposed to a theme park game -- where sandbox stands for much more freedom in the world. We have chosen to have a truly action based combat. It reminds somewhat of a first person shooter in a different setting, with a lower tempo.
Furthermore, we have no levels. It is entirely skill based - the skills that you train define your character, not the levels. We also don’t have any regular classes; you don’t choose to be a warrior, priest or mage. You choose the skills you want to have and then you train your skills by using them in the game. As we have removed levels entirely from the game you won’t meet other players that are at a higher level than you are. You have to watch them move and act to learn what they are good at and by looking at how they use their skills. The game is about the player’s personal skills and how they interact.
If you compare most MMO’s on the market with i.e. Counter Strike, then most people would say that counter strike is about your skills as a player, whereas in most MMO’s it is about what character you play, what skills and level you have.
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