roqua
Sentinel
- Joined
- October 18, 2006
- Messages
- 474
Ironman has absolutely nothing to do with roleplaying, by the way.
I disagree. Maybe not ironman specifically, the ability to save and reload at whim, not having to live with your mistakes, or pay attention in general, (and millions of other detrimental side effects) makes roleplaying impossible.
I don't know if you remember but for genuine RP experiences, I always note one situation I got into in ToEE that would've been avoided/missed/drastically lessened if I wasn't playing ironman.
I loved toee on ironman because I could come up with personalities for all the characters and I was provded numerous opportunities to roleplay them as I see fit. I can't do that in most every other game because the most every character, including my own, is forced to have specific personalities that you can fake role play in the limited ways the dev's saw fitting to include.
Also, the dev schedule for toee was 18 months, and keeping that in mind, the vast differnces on how the game plays and opportunities presented due to "group alignment" is amazing. How many games that were developed for 20x as long offer a fraction as much by way of replay value and actual role-playing opportunities? Opportunities that are enhanced and made real and exciting with ironman?
- Joined
- Oct 18, 2006
- Messages
- 474