Where is the "Hell, I hope not!" option?
I didn't like BG but I'm getting good vibes from DA so far (minus the retarded marketing but I have stopped paying attention for quite a while now, also to avoid spoilers).
I very much hope that this won't be a "genuine successor" but rather a true evolution where classic gameplay gets put into a modern framework, getting rid of the shackles and demons of the past.
So in a way I'm hoping that BioWare will achieve something similar to Drakensang which is IMHO a near perfect example of revitalizing classic gameplay.
I don't want no BG in there. I don't want to have to deal with an interface that takes up half the screen, I don't want to have to babysit my party being a mediator, a priest and a marriage counselor all at the same time, I don't want to have to deal with "you must gather your party before venturing forth", I don't want to pull my hair out because of retarded pathfinding, I don't want to find tons of crap loot and go through a nightmare managing the inventory of each character individually, I don't want dialogue that always just loops back on itself, I don't want anymore static and clichéd NPCs whose role/purpose you can guess at after reading the first line of what they have to say, I don't want a gameworld that is split up into tiny square maps, I don't want to look at a loading screen every time I enter any kind of structure and so on and so on and so on…
The only thing I would want them to do like BG is the atmosphere, the ambience… but for everything else I wish they'd just forget about BG and do their own thing. If they really need to look at past games then instead of BG take a close look at Drakensang (and The Witcher, Gothic etc.) and then they ought to remember that they got easily 10x the budget or more at BW and then make something really, really, really awesome based on that.
Anyway, based on what I have seen of DA so far I am quite hopeful that there won't be too much BG in there. That's why I have preordered the CE of DA, too.