S
sakichop
Guest
I think its 440 people to be exact. 439 of them are working on cutscenes and 1 guy is working on gameplay and the rest but he’s been done for months.
There are the people working directly on the game (the actual developers) and then there are people involved in the production process in some way. - i.e. Marketing, foreign translations etc.
As I understand it, TW3 had around 250 people working on it, but there were over 1000 if you count everyone involved in the overall production.
I recall reading that there were around 500 different voice actors total for all the different localizations.
Yeah, if he's talking about total production process, then that number certainly is low.
I don't think it's a definite indicator though of how far the base game is from being complete. A lot of the people involved in AAA games don't come into play until later when the game is being translated to other languages.
Of course that could strongly impact the release date depending on how many regions they want it to be localized for at release.
Interesting. I seem to remember having read they had 1000+ people working on Witcher 3 towards the end of development.
Now, I could be imagining this, but I'm sure that was the number mentioned.
Yes, 1500 overall (not including localization voice actors), but only 240 in-house for the Witcher 3.
https://www.gamespot.com/articles/this-is-how-much-the-witcher-3-cost-to-make/1100-6430409/
Where do you get that that number doesn't include the voice actors?
while 1,500 people in all around the world were involved in the game's production.
In addition, Kicinski points out that The Witcher 3 was localized in 15 different language versions, seven of which had full voice acting. A total of 500 voice actors worked on the game across its various versions.
From the "in addition", I read that this is not included in the 1500. But I may read too much into that.