Yeah, well, the Order is a very pretty game - but I wasn't terribly impressed by it.
It looked great for a PS4 game - but it didn't actually do much that was impressive beyond the visual fidelity.
The most impressive part of Star Citizen - to me - isn't really about polycount or texture resolution. It's about an uncompromising vision where CR and his team are pushing every single aspect of the game to the limit and beyond.
The amount of things that have to work together to make it not explode is beyond staggering.
Some of the most impressive things are already in the alpha, to some extent - but one of the most vital tests will be the first time I see multiple of the largest capital ships together - on screen - with dozens of people both inside and outside of them - as well as several ships docked and flying around, when orbiting a large planet.
To make that work is just so incredibly challenging - and I don't think very many people truly understand the achievement it would be to have the game perform reasonably at the same time.
We're talking absolutely beyond anything we would ever have seen with a publisher funding the project - at least for the next few decades.
We would have to wait for one bold developer after the other, pushing for tiny steps towards something like that for years and years.
It's not at all unrealistic to suggest that Star Citizen will push gaming several decades forward in terms of technology and game design.
Well, if they actually release it some day