Fallout: New Vegas - Mini Roundup

Dhruin

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Here's a small collection of Fallout: New Vegas items, courtesy of Omega. Both Kotaku and Joystiq have similar articles discussing Hardcore Mode and the customisable weapons, which seems to have been a PR focus lately.
IGN has a video interview with J.E. Sawyer, who we don't see in front of a camera all that often. Josh discusses the Companion Wheel, weapon mods and reputations. No footage of the game is used but they do use screenshots and concept art.
Finally, Duck and Cover excerpts a post from Josh on the Bethsoft forums about the return of a Damage Threshold and how that makes combat a little more strategic:
Imagine that there is an amount of damage that armor directly subtracts from damage... a "threshold" of damage, if you will. While a small percentage of damage may get through even the thickest armor, damage threshold can effectively neutralize a lot of small arms. Fallout 1 and 2 used numerical feedback to let the player know when their weapons weren't doing any damage. In F3 and F:NV, the player only sees enemy health meters that represent a percentage of total health rather than an exact value. This makes it difficult to tell how effective an enemy's armor is (as opposed to the target simply having a ton of health). In F:NV, the red shield appears next to a target's health meter when you hit it for damage that is equal to or less than the target's damage threshold. A HUD-colored shield appears next to the player's health meter when the player is hit for damage equal to or less than the player's damage threshold.
More information.
 
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Video interview links to the teaser trailer.

This is the link to the interview.
 
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