I don't think they will miss you. Bio has gone mainstream long time ago and I think they are doing well where they are so no reason for them to change
Kinda stating the obvious there, mate. The remark, on my part, was merely my way of expressing disapproval, nothing more. I had plans to purchase DA on its initial announcement, yet as ever more elaborate videos displaying one feature or another are unveiled, I find them conflicting more and more with what I desire from a "dark and gritty epic roleplaying experience" (to quote their PR blurb).
Hence, too, the very dry copy-edit-paste of DArtagnan's first post.
(Really death — that, IMO, is a red herring. Games have to handle death in some way; having ally perma-death with no possibility of raising them is just stupid, because all it means that you'll be re-re-re-reloading battles, which isn't challenge — it's lazy game design masquerading as challenge.
I can appreciate the distinction and have often made that jump myself: permadeath = quicksave/quickload spam.
However, here I am forced to agree with DArtagnan, whose points I would rehash if only he hadn't so succinctly summed them up already.
In any case I did say permadeath
option. By all means, let everyone else play with the system as displayed in the linked-clip, but let me play my way. Seems like the sort of thing they should include in all serious roleplaying games; rather akin to the touted customization aspects of the forthcoming Arcania (really, the only aspects I like thus far), such as the ability to toggle on or off the in-game quest markers, minimap and the like. Something that allows a player to truly personalize their gameplay experience.
Clarification:
For me, far more than the mere "ironman" experience that stems from a permadeath feature, it is the suspension-of-belief that hangs in the balance. In watching the clip, notably the last three minutes, I was absolutely appalled at the manner in which the VO-guys laughed off the sudden rising of nearly the entire team after being horribly "slain" by some kind of monsters.
"Ah-ha-ha, they fainted in the middle of a fight! I'm Mordecai the Mage!"
Seriously? I thought. These daemonic-creatures slashed your men with their non-Nerf swords, filled them with arrows and ultimately bashed 'em to the ground, yet all it took for a revival was for the monsters to fall over…ingenious! What a world!
That kind of illogicality frustrates me. When a character in a game is cut down, they ought to stay down. Revive them with a necromancy or resurrection spell, go JRPG on me and use a phoenix down, whatever, just don't tell me that in the midst of all this bloodshed, they "fainted."
With mechanics such as that, your characters are effectively immortal.