I still don't see the dichotomy, I don't think there can be one. For example if The Witcher is an RPG, what's missing in SW Jedi: FO?.
Those really aren't comparable imo. I think you'll understand better once you've played it.
Interesting. Story and characters are what are crucial to me for my enjoyment in an action-adventure, as well - and exactly the reason why I avoided Fallen Order, even though I have a weakness for all things Star Wars.
From what I've read and seen in a couple places, all of those seemed to be rather generic and flat in a Force Unleashed way. Especially the main character seemed bland, but not of an RPG-fill in with your own decisions sort but rather in a "universally relatable" regular guy category. And that's just not a viewpoint I find interesting enough to get into.
That was my impression - but I have not played the game. Now you're praising the game for the exact opposite. Have I gotten it wrong?
I wouldn't say the story and characters are anything special. They're not bad though.
What I liked about Fallen Order is the overall atmosphere and Star Wars feel that it captures so well. It has the best lightsaber combat of any game so far, and some really cool set pieces. I also liked the level design which has you returning to previous areas once you have the necessary power to get past an obstacle that blocked you before.
It's nothing like The Force Unleashed which was just a straight action game and much lower quality overall.
For me, the only negative was the loot system which is almost nonexistent. Hopefully they do a better job with that in Survivor.