A new update for Phoenix Point: Year One adds game animation speed options, rule system changes and more.
More information.
Thanks henriquejr!First of all, we want to thank all of our fans for the continued support of Phoenix Point: Year One Edition. As we mentioned last month, we had a great launch, welcoming so many new players to the Geoscape! For those starting new campaigns, be sure to check out our beginner's tips to help your early game, or leverage our in-game codes (PHOENIXFRIENDS and HAPPYHEAVYHOLIDAYS) to unlock custom equipment!
Next, we want to share our latest update, ORRYX, which includes some new quality-of-life updates for players. A new Animation Speed option will allow players to pick up the pace of their tactical game, while changes to our various systems should correct some of the challenges players have been experiencing since launch. Check out the full list below, including the various bug fixes in this new patch!
ORRYX UPDATE 1.10
Tactical
[...]
- Mindfragged soldier can not be targeted with Bash.
- Addressed issues around Paralysis and Panic:
-- Paralysis heal - improved medkits, technicians, aspidas now remove 50% of Paralysis value.
-- Panic lock - Recover ability gives Panic immunity for 1 turn.- Marked for Death change: Mark an enemy target. Until the end of the turn, each hit from an attack or individual round gets +10 damage. This effect does not stack.
- Ground markers are removed while in free aim.
- Umbra FX changed so it is a lot more noticeable.
- Jet Pack jump - improved animation speed curve.
- Zone line color is now orange when the soldier cannot use a weapon, either because it is broken or the soldier's arm is disabled.
- When out of ammo, the reload icon will pulse/flash.
- Reinforcements enter in an alerted state by default.
- Flamethrower and incendiary grenades are now doing impact damage and will start from the next turn. Damage from lit tile will only apply at the start of the player's turn.
More information.