Figment, it was like $2-3 per episode IIRC. You could hardly get any cheaper. Of course, in my opinion, it's not even worth the time it takes to download. A few review snippets:
http://www.bit-tech.net/gaming/pc/2010/09/24/winter-voices-avalanche-review/1
What you really need to know about Winter Voices is that it’s biggest problem is that it has a strain of literary diarrhoea which usually affects young goths. It is constantly spewing out pseudo-philosophical, pseudo-poetical nonsense in vast quantity and to very little effect, in other words. Never has there been a game more in need of a visit from the red pen.
Take the introduction, for example; it blathers on for far longer than it really needs to, repeating itself over and over again in the most roundabout way possible, the writers refusing to let you play until they’ve used every synonym they know for ‘cold’ and ‘snowy’. As lovely but low-fi art of the snow-bound village drifts across the screen you’re bombarded with ramblings which are neither clear nor succinct via the most bored sounding narrator ever. We get the point; it’s set in a small mountain town, OK? Move on, or at least tell us something about the wider world the game exists in.
http://www.rockpapershotgun.com/2010/10/18/wot-i-think-winter-voices-avalanche/
The first of these jaw-droppingly ill-conceived horrorfights has you defeating a collection of small, black spirits which are sustained by a number of white flames. The white flames shoot balls of energy along the two axis where they’re located, so to defeat the black spirits you have to use your repulsion power to knock the white flames or black spirits into places where they can’t help one another. It’s a puzzle.
However, there are a lot of black spirits, and there are also a lot of white flames, and both the spirits and the flames actually move to help one another as you’re slowly trudging around the map. You move your paltry maximum of 4 tiles, you watch another 25 seconds of energy-shooting animations, and maybe one of the flames or spirits makes a move which resets all the work you’ve been doing for the last minute. It took me a full 45 minutes of anguish before I’d extinguished the last spirit.
I think this was roughly when I started running low on goodwill, meaning I was in no shape for what Avalanche throws at you next- an approach to your home that takes the form of a long gauntlet, with spirits chipping away at your energy the whole way. Believe me when I say that the layout of this particular battle is ball-wrinklingly tedious enough already. But guess what? When you win, it’s revealed that the fight is in fact a puzzle, and if you simply complete it then you have to play through it again, and again, until you figure out what in blue fuck the game wants you to do.