Wasteland 2 - Interviews @ RPS, NowGamer, Dagon's Lair - RPGWatch Forums
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Wasteland 2 - Interviews @ RPS, NowGamer, Dagon's Lair

Default Wasteland 2 - Interviews @ RPS, NowGamer, Dagon's Lair

April 3rd, 2012, 03:25
Here's a trio of Wasteland 2 interviews (and a Matt Chat on Wasteland 1 at the end).
First, RPS catches up with Brian Fargo to chat about Obsidian's assistance:
RPS: Do you think itís going to work naturally or might there be a clash, in that Wasteland is about player agency and freedom, while the game heís most revered for, Planescape, is very much a fixed, set narrative?
Fargo: No, they wonít clash at all. What Chris brings is this wonderful density to his levels. So heíll be involved with the overall, but heíll also be given some sections in particular that heíll be able to put his stamp on. Itís sort of like in science fiction novels where multiple authors get involved and do their own parts, all with their own style.
To me, itís going to be cool because itís going to give a greater sense of variety as you move around the world. But thereís no way on Earth this is not going to be a sandbox type game.
NowGamer and Fargo talk about "Kickstarter, Plot and Gameplay", though there isn't much new to add:

What can you tell us about your plans for Wasteland 2 in terms of gameplay, visual themes etc? Will it remain true to the original?
We are going to build upon all the elements that made Wasteland great. You control of a group of desert rangers in the southwest part of the states who are seeking to restore some law and order into a post apocalyptic world.
But despite their mission of restoring peace it is up to the players to decide the morality of their choices. We will not preach what behavior to take and nor will every negative thing you do necessarily turn into something bad happening to you.
The game will be party based like the original, feature modern day weapons for combat and use the skill system that everyone loved so much. Visual themes will run the gamut from desolate and bleak to cities that are attempting to recover from destruction.
From French site Dagon's Lair:
About the game itself : your focus is to please the community and fans with top-down view, turn-based combats, well, all the old-school good stuff, fans loved about old RPGs. But how far will you go ? Many gamers evolved and are now used to easy interface, and often being « hand held » in games.
We are not going to stray from the original formula that made these classic games work so well and perhaps the challenge/difficulty will be more than some can handle. But there is no reason to not take advantage of UI conventions like allowing the user to customize it the way they want. There is more flexibility in change when it doesnít hurt the core experience but it isnít like Fallout 1/2, Baldurís Gate and Icewind Dale werenít accessible. I think people spend too much time trying to dumb down the experience when in fact most the players are quite smart.
Lastly - and not actually Wasteland 2 - the latest Matt Chat video is on the original Wasteland.

More information.
Dhruin is offline


Dhruin's Avatar
RPGWatch Team


Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968


April 3rd, 2012, 03:25
Does anyone know what are their goals for the graphics? Will it be something on par with what the old Fallouts look like?
spiraling69 is offline




Join Date: Nov 2009
Location: USA, New Jersey
Posts: 346


April 3rd, 2012, 06:38
To be honest I doubt they will be able to live up to people's expectations. The reactions have been a bit too much like "Halleluja!" and awesome youth/childhood memories are hard to beat.
SveNitoR is offline




Join Date: Feb 2009
Location: Sweden
Posts: 360


April 3rd, 2012, 07:46
If it's not awesome, well… I've spent $15 on some pretty bad games before. I think that's what I paid for Fable 3. Whatever comes of this, it has to be better than that.
darkling is offline


Keeper of the Watch


Join Date: Sep 2009
Posts: 836


April 3rd, 2012, 09:50
Top Down revolutions!!

Man this is a great year for gaming. Finally I see hope, hope that the level once reached of immersion and mechanics is not tossed away anymore because the Marketing guys say that's the only way
borcanu is offline


borcanu's Avatar


Join Date: Aug 2008
Location: Ro
Posts: 956


April 3rd, 2012, 20:15
Is the actual catastrophe that produced the Wasteland explained in game? Was it a nuclear war?
screeg is offline


screeg's Avatar
floating head


Join Date: Oct 2006
Location: USA
Posts: 1,456


April 3rd, 2012, 21:09
Originally Posted by screeg View Post
Is the actual catastrophe that produced the Wasteland explained in game? Was it a nuclear war?
Yep - nuclear war between the US and the Soviet Union (at least in the original timeline). The link below has a link to the original manual which has the basic intro story.

Caidh is offline




Join Date: Oct 2011
Location: New Paltz, NY
Posts: 196


April 4th, 2012, 02:24
Originally Posted by screeg View Post
Is the actual catastrophe that produced the Wasteland explained in game? Was it a nuclear war?
And here's an animated GIF (this is ingame).

blackcanopus is offline


blackcanopus's Avatar
Dark Sun


Join Date: May 2009
Posts: 328
RPGWatch Forums » Comments » News Comments » Wasteland 2 - Interviews @ RPS, NowGamer, Dagon's Lair
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 17:04.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Copyright by RPGWatch