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- July 31, 2007
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The video looks amazing. The only concern I have is the consequence of having such an open world on the amazing level design of all their past games, which was mostly predicated on having a tight and interconencted world space, with plenty of surprise shortcuts that wind on each other.
Theoretically that can still be done with an open world, with what they proposed, with having independent dungeons, where each one tries to do what their past levels did. But the amount of work that sounds like it's gonna take makes me afraid that they will mostly be dilluted. So instead of one bug interconnected world, we'll have multiples, connected by open space, but all those multiple will never come close to the feeling of one big interconnected world. I hope I'm wrong. I'm excited to try it out.
Theoretically that can still be done with an open world, with what they proposed, with having independent dungeons, where each one tries to do what their past levels did. But the amount of work that sounds like it's gonna take makes me afraid that they will mostly be dilluted. So instead of one bug interconnected world, we'll have multiples, connected by open space, but all those multiple will never come close to the feeling of one big interconnected world. I hope I'm wrong. I'm excited to try it out.
- Joined
- Jul 31, 2007
- Messages
- 6,531