P
purpleblob
Guest
Fatigue and Movement - I don't mind balancing strength and not carrying tons of loot but at the moment BETA is seems bugged when it comes to weight limits and movement. At one point, even with rest, I ended up literally dropping all armor on my characters just so I could move again without being at a crawl (and the default movement rate is way too slow .. painfully so). I just kept weapons, potions, and a few magic armor items I had collected. I like weight and inventory management but its unreasonable in this game because you can carry so little before you are slowed. Since you travel a lot you are always getting fatigued which then lowers your strength .. which then slows you down. Its a viscous circle at times. I suspect this will be tweaked though.
There is an option to turn off party movement encumbrance - that will speed up your movement rate.
Depth - There is a lot to do but at the same time it seems to lack some depth to interactions and characters and events. Hard to explain this one though. Could be related to the artwork or perhaps I am too used to different style. I felt things were too quickly resolved and lacking in lore/depth on some of the quests. Overall it is nice but I was hoping for a little more umpf.
I dont know how far you are into Chap2 but I found story/quests amazing - has interesting twists and involves using logics a lot.
I agree that chracters lack depth in beta. I presume lots of elements weren't included in beta, there were no new dislogue options with companions in chap 2